Following a taste of world peace thanks to Pokemon Go, it's undeniable that the monster collecting franchise is about as ubiquitous video games around. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The continued excitement around card prices guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games achieve popularity every year.
However in spite of that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These represent titles that failed to receive their fair shake, or were buried by the hype of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a pet. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a live stream focused on running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
Given numerous core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu